Friday 17 January 2014

Scenery - Water

Creating water/ocean

An important part of the virtual environment is the ocean/water. I wasn't sure how I would tackle this at first so read and viewed a few tutorials before giving it a go myself.


To start with I created a large box and then used the material editor with the following settings. 



Details:
Ambient: colour set as dark blue
Diffuse: colour set as dark blue
Bump: Map: Noise : 78
Reflection : Map: Raytrace: 70
Specular level: 88
Glossiness: 62
Opacity: 100

Which gave this effect,















Time spent: 1 hour 30 minutes

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