Creating water/ocean
An important part of the virtual environment is the ocean/water. I wasn't sure how I would tackle this at first so read and viewed a few tutorials before giving it a go myself.
To start with I created a large box and then used the material editor with the following settings.
Details:
Ambient: colour set as dark blue
Diffuse: colour set as dark blue
Bump: Map: Noise : 78
Reflection : Map: Raytrace: 70
Specular level: 88
Glossiness: 62
Opacity: 100
Which gave this effect,
Time spent: 1 hour 30 minutes
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